There’s no best naming convention. But yours is pretty damn close.
Read MoreSo You Want To Build A PC
Over the past 4-6 months, I’ve noticed the signs. My PC was on the fritz. Blue screens, faulty low-level services, sketchy registry edits, and the Windows Event Viewer filled my nightmares...
Read MoreI Shipped A Game!
Well… sort of?
Read MoreMulti Mic Manager
While they may appear on the surface to be just like any other multichannel file, like their name suggests, multi mic files have multiple microphones on separate channels. It can often be useful to pick-and-choose specific mics or combinations of mics when designing and editing sounds...
Read MoreSynchronizing REAPER Installs Across Computers
Importing and exporting configuration files is so 2006. There has to be a better way… right?
Read MoreMicro Blog Post - DIY Sennheiser AMBEO Cables
Sennheiser AMBEO Mic Wiring Diagram
I was recently asked to make some custom cables for the Sennheiser AMBEO. It uses custom cables with some funky 12-pin Amphenol connectors, namely model T3635 (male) and T3636 (female). After a bit of rummaging, I wasn't able to find an existing pin diagram for wiring, so if it's of use to anyone... here you go! The lettering on those connectors is infinitesimally small.
Channel | Wire | Pin | Color* |
---|---|---|---|
1 | Gnd | A | Shield |
Pos (+) | J | Yellow | |
Neg (-) | K | Green | |
2 | Gnd | C | Red, Lrg. |
Pos (+) | B | Pink | |
Neg (-) | L | Blue, Sm. | |
3 | Gnd | F | Blue, Lrg. |
Pos (+) | D | Brown | |
Neg (-) | E | White | |
4 | Gnd | H | Black, Lrg. |
Pos (+) | G | Grey | |
Neg (-) | M | Red, Sm. | |
*Color based on stock cables! Always double-check. |
SimpleBatch
A quick tutorial/rundown on a tool I wrote called SimpleBatch, which helps to streamline batch processing of files through an FX Chain using REAPER's command line arguments…
Read MoreFirst Time Recording Firearms
As a recordist, guns are of particular interest when it comes to capturing their sound. Guns are loud. Recording them accurately requires a few considerations that most conventional recording scenarios don’t…
Read MoreJulibrary 2021: VBA and Recording Everyday
With each successive year, Julibrary continues to grow… and grow…. and grow….
Read MoreUtility FX Chains
FX chains are a great means of recalling not just the order and settings of particular effects, but the internal routing…
Read MoreThe Noise Toolbar
This toolbar allows you to press a button and instantly add noise, of various colors, onto a track. Here’s how to set it up and start living life to its fullest…
Read MoreMaking Another Reaper Controller!
A few months ago, I was approached by a rather charismatic individual who mentioned a dream controller of his: a rack-mounted platform for record-arming tracks, with transport and marker controls in Reaper…
Read MoreBatch Files Are Underrated
While the command line may seem pretty rigid and inflexible at first, batch scripting actually allows for rather extensive programming: from basic if statements and for loops to multi-dimensional arrays and switch cases…
Read MoreLearning Through Refactoring
Taking a deep dive into ArthurBarthur’s audio blueprints to better understand Unreal Engine 4.25’s frequency spectrum analysis capabilities…
Read MoreTaming Noise Reduction
To remove noise, it’s almost inevitable that the part of the sound we want to keep is altered. Unless…
Read MoreJulibrary: Recording Something New Every Day
Julibrary is an annual event hosted through a Slack forum dedicated to field recording, where participants record something every single day throughout July…
Read MoreUCS Renaming Tool
The Universal Category System is a newly proposed methodology for naming audio files to standardize and manage the massive audio libraries that many sound designers have come to accumulate…
Read MoreSakura: Controlling Music Intensity With Your Heart
Why not try using something like a heart-rate monitor to influence gameplay and audio systems in a game engine?
Read MoreReaScript: Find and Replace in Marker/Region Names
ReaScript is a feature that allows you to edit, run and debug scripts within the audio workstation Reaper. Here’s a breakdown of one of the many scripts I’ve written…
Read MoreSaturation and Loudness in Sound Design
By introducing subtle levels of saturation and analyzing what is actually occurring via spectrum and loudness analysis tools, it may come as a bit of surprise that gentle saturation can make audio noticeably louder without introducing significant unwanted changes in timbre or character…
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