While attending FIEA, I was the sole developer in a 70-person cohort with an interest in pursuing game audio professionally. As such, in the production of Capstone projects — an eight month endeavor to produce and publicly ship a game from scratch — I worked on all four Capstone teams to ensure that each had captivating sound. From music to SFX to dialog to implementation to mixing, feel free to check out my contributions to the 2019 Capstones by clicking on a poster from any of the games below.