Associate Technical Sound Designer
In 2021, I had the privilege of contributing to the audio efforts on Santa Monica Studio’s most recent release. God of War: Ragnarök's expansive cast of characters, bosses, and creatures presented a vast range of implementation challenges. From designing bespoke haptics for the PS5 DualSense Controller for some of the game’s most intense cinematics to tightly optimizing memory management, squeezing every ounce of performance out of the PS4 version of the title, I’m beyond proud of the work and the end result.