Listen while you read!
Audio Lead
December 2018 - July 2019
Throughout the development of Malediction, I managed a team of four student sound designers and audio implementers. I also oversaw all audio asset production, delivery, and integration. From direction of VO sessions to the writing and recording of final boss music, I wore many hats throughout the project.
Awards
2020 Intel University Game Showcase Finalist - 2nd Place Overall