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Listen while you read!

Audio Lead

December 2018 - July 2019

Throughout the development of Malediction, I managed a team of four student sound designers and audio implementers. I also oversaw all audio asset production, delivery, and integration. From direction of VO sessions to the writing and recording of final boss music, I wore many hats throughout the project.

Awards

2020 Intel University Game Showcase Finalist - 2nd Place Overall